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Old Jul 20, 2005, 08:55 PM // 20:55   #21
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Digital, i think there was 2 major people who worked on Diablo that came and made guild wars. I gotta chk out some stuff to make sure of exact numbers and names, as well as their role in maing both games.
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Old Jul 20, 2005, 09:00 PM // 21:00   #22
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I agree with lasereth its alot like a tcg except real time and with a team
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Old Jul 20, 2005, 09:04 PM // 21:04   #23
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It's like a FPS in the fact that cities (towns, settlements, ect) are like lobbies where people can meet up and PvP or do quests, missions ect. Like a RPG in the fact of the whole character building thing....but the MMO part is really only seen in towns (or camps, settlements ect)

I think most of the stigma attached to some classes aren't so much that the game is new (how many people have played through multiple times already) but because of view that 'Ranger Sucks' or 'Necro Sucks' and anything without a Monk in the mix is worthless. Personally I like being a necro, and if people don't like that I'm just as happy with henchies.

Last edited by Dax; Jul 20, 2005 at 09:07 PM // 21:07..
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Old Jul 20, 2005, 09:14 PM // 21:14   #24
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Quote:
Originally Posted by Algren Cole
the time in this game is a turn...your idea is pretty spot on accurate.
Especially when you factor things in like casting time and after cast. The only difference is that you cant slap down multiple spells in the same turn.

A FPS with RPG elements is planetside or magestorm.

For the action/rpg its close, except for the large portion of the skill application doesnt have alot to do with the actual manipulation of the controls. You dont need to press "w,s,s,a" within a certain timeframe in order to use one particular skill instead of another one.

Its not so much a strategy game as there is no wide changes that occur between fights or any kind of resource management leading to unit organization and the majority of the game occurs within the mission. Which would lead it to a more tactical than strategic domain.

Not that it really matters what people call the game genre its supposed to fit within, but it did grow tiring when i still bothered to read game reviews and magazines when the game was called an "rpg" when in reality it was another genre type with rpg elements. Of course it could be argued that you are playing the role of said character in whatever setting, but then it would make every game a role playing game.....

"Adventure" is the word you guys are searching for. Not quite legend of zelda esque in terms of player control, but that is where the rpg elements come into play with the automated follow, attack sequence, and spell casting times.

Last edited by Phades; Jul 20, 2005 at 09:21 PM // 21:21..
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Old Jul 20, 2005, 09:25 PM // 21:25   #25
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Quote:
Originally Posted by Phades
Especially when you factor things in like casting time and after cast. The only difference is that you cant slap down multiple spells in the same turn.

A FPS with RPG elements is planetside or magestorm.

For the action/rpg its close, except for the large portion of the skill application doesnt have alot to do with the actual manipulation of the controls. You dont need to press "w,s,s,a" within a certain timeframe in order to use one particular skill instead of another one.

Its not so much a strategy game as there is no wide changes that occur between fights or any kind of resource management leading to unit organization and the majority of the game occurs within the mission. Which would lead it to a more tactical than strategic domain.

Not that it really matters what people call the game genre its supposed to fit within, but it did grow tiring when i still bothered to read game reviews and magazines when the game was called an "rpg" when in reality it was another genre type with rpg elements. Of course it could be argued that you are playing the role of said character in whatever setting, but then it would make every game a role playing game.....

"Adventure" is the word you guys are searching for. Not quite legend of zelda esque in terms of player control, but that is where the rpg elements come into play with the automated follow, attack sequence, and spell casting times.

as I see this game (from a programmers point of view) it IS very much turn based...it's just that my turn isn't dependant on yours and your turn isn't dependant on some third party. The turns are independant...but they're still quite obvious.

I definately agree...this game defiantely feels very Zelda like in genre. Not quite adventure...not quite RPG...but somewhere in the middle....content with being a little of both.


P.S. Magestorm was one of the most fantastic games I've ever played =) I still remember stealing a new credit card every week just so I could play it

(hey YOU were 14 once too)
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Old Jul 20, 2005, 09:33 PM // 21:33   #26
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Quote:
Originally Posted by Algren Cole
as I see this game (from a programmers point of view) it IS very much turn based...it's just that my turn isn't dependant on yours and your turn isn't dependant on some third party. The turns are independant...but they're still quite obvious.

I definately agree...this game defiantely feels very Zelda like in genre. Not quite adventure...not quite RPG...but somewhere in the middle....content with being a little of both.


P.S. Magestorm was one of the most fantastic games I've ever played =) I still remember stealing a new credit card every week just so I could play it

(hey YOU were 14 once too)
Well, i wasnt 14 when i played the game, but it was quite unique for the time it came out. It had a real hexxen feel to it, but the progressive feel to it and the different classes made it shine. The game was too expensive though to be honest.

Time slices are easier to code and balance i think, which gives it the turn based feel.
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Old Jul 20, 2005, 09:35 PM // 21:35   #27
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Quote:
Originally Posted by Algren Cole
as I see this game (from a programmers point of view) it IS very much turn based...it's just that my turn isn't dependant on yours and your turn isn't dependant on some third party. The turns are independant...but they're still quite obvious.
haha...on a philisophical level you can say everything is based on 'turns'. If it's all independant, you can say a gun in a FPS has independant turns between firing, ect.

It's like a RPG as a character progresses through a storyline building up skills levels, ect. But it's only multiplayer with a small group, only massive in the areas where groups form.
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Old Jul 20, 2005, 09:51 PM // 21:51   #28
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Anyone who has played X-Com: Apocalypse (1994) knows the difference between a Turn Based game and a Real Time game. Simply because that game demonstrated both quiet clearly. Hardly anything is actual Turn Based anymore.

I miss X-Com, wish they'd make new ones... anyway.
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Old Jul 20, 2005, 09:55 PM // 21:55   #29
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Quote:
Originally Posted by Teklord
Anyone who has played X-Com: Apocalypse (1994) knows the difference between a Turn Based game and a Real Time game. Simply because that game demonstrated both quiet clearly. Hardly anything is actual Turn Based anymore.

I miss X-Com, wish they'd make new ones... anyway.

<3 Final Fantasy and it's old school battle systems
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Old Jul 20, 2005, 09:59 PM // 21:59   #30
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I only started at Final Fantasy 7, wish I had gottin in to some of the earlier once. FF tells the best storylines... IMO.
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Old Jul 20, 2005, 10:09 PM // 22:09   #31
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Worms! in the guild war universe
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Old Jul 20, 2005, 10:24 PM // 22:24   #32
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Quote:
Originally Posted by Dax
Worms! in the guild war universe
Now THAT would be funny!

Grawl Bomb anyone?
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Old Jul 21, 2005, 10:35 AM // 10:35   #33
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Quote:
Originally Posted by Yen-lo-wang
Now THAT would be funny!

Grawl Bomb anyone?
Lol ranger pets would really put fear into people. Especially when they exlpode and a overly massive sized area. Killing people with the digging tools was the best in worms though. Killing 2-3 people via knock off with the ninja rope was lame. The kamikazee setting off all the landmines on the map was always golden.
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Old Jul 21, 2005, 11:29 AM // 11:29   #34
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Quote:
Originally Posted by Lethal_Poison
How can it be a first person anything if you can visibly see your character on the screen running around?
If you zoom close enough with the mouse-wheel, your character will no longer be visible to you.
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Old Jul 21, 2005, 11:35 AM // 11:35   #35
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It's not so much an FPS as it is a TPS. Third person shooter.
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Old Jul 21, 2005, 02:51 PM // 14:51   #36
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I stopped reading at your title.

Guild Wars (is supposed to be) a very young CORPG. Either you saw through a marketing sham, or you were misinformed.
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Old Jul 21, 2005, 02:54 PM // 14:54   #37
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Quote:
Originally Posted by Weezer_Blue
I stopped reading at your title.

Guild Wars (is supposed to be) a very young CORPG. Either you saw through a marketing sham, or you were misinformed.

I love how ArenaNet, in an attempt to be different for no reason other than being different, labels the game a CORPG...and all of a sudden there's a new genre of video gaming....
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Old Jul 21, 2005, 02:57 PM // 14:57   #38
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which is why I listed marketing sham as a possibility.
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Old Jul 21, 2005, 02:59 PM // 14:59   #39
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Quote:
Originally Posted by Weezer_Blue
which is why I listed marketing sham as a possibility.

ya...I didn't mean to reply to you specifically...but your post was the only one that mentioned CORPG...which IS a marketing sham(atleast as far as I'm concerned).
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Old Jul 21, 2005, 05:46 PM // 17:46   #40
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Quote:
Originally Posted by Digital Bath
Gah! The people who made Diablo DID NOT work on this game. Everyone just seems to assume that, and it is not the truth. The majority of the original Diablo team went and made their own company, "Flagship Studios." Maybe 1, if that, worked on GW that were from Diablo but that's it.

And, if anything, GW is an online Morrowind.
I'd like to point out a small quote from the arena.net website

Quote:
ArenaNet, a wholly-owned subsidiary of NCsoft Corporation, was founded by key members of the creative teams that developed the hit games Warcraft, StarCraft, and Diablo, as well as the Battle.net gaming network.
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